This past week brought us the exciting conclusion of the Dash of the Missive! Who would be the first to climb to the top of the tower and win the prize? Let's find out!
Eglan was doing fairly well to keep pace when we left off, getting closer to the front of the pack. He ended up getting jammed in the crowds until he came up with the scheme of buying his way through by offering gold coins. He offered a gold coin each to 10 people to pass. At this point in the race, the half-orc had dropped out, and he charged ahead on horseback to sabotage the other racers. He riled up the crowds, so Eglan climbed onto the poles of the merchant tents and jumped "nimbly bimbly, like a cat" over top the throngs of shoppers. He then called out a bluff that the butcher was having a sale on meats to clear another path. Finally, he intimidated his way through the last bit of stragglers to arrive at the tower base.
Corax began with a skipped turn for missing three attempts to escape the filthy water in the last round. Realizing swimming was clearly not his strong suit, he switched to the market bridge path using his knowledge of local streets. He then continued to use his smarts to emerge into the crowds and declare that, "Corax, hero of Bloodspot!" needed the pass (using an action point) to move an extra square. He then began calling out that there was an emergency to stop the crowds and wind through. He then found himself at the tower base.
Jamlamin relied on streetwise to slip through back allies at the beginning of the next area, the marketplace. He then used his chaos magic to blow up a cart as a distraction (intimidate with +2 arcana bonus in flavor for using an attack). He was fined 3 gold coins for damages but managed to squeak by. He then tried to avoid his fine by sneaking away, but failed, used an action point to reattempt, and failed again, which counted for 2 fails. The Bard, who was far behind, decided to drop out at this point. Jamlamin, however, was determined to carry on, and used diplomacy to convince a large man, Rodo, to let him ride on his shoulders the rest of the way. He paid the man a gold coin and found himself at the base of the tower.
Lex leapt to the next barge. She then used her insight to determine athletics was the easiest was across. She failed her next attempt to jump, but used an action point for a repeat attempt and success. She made it to the next phase and decided to switch to the rich roofs. When she climbed up, she noticed a thief in the distance trying to rob a house. She faced the moral dilemma of trying to stop the thief, or sneaking past. She attempted to knock him off the roof using Freezing Burst, but he saved, and he avoided her follow up Beguiling Flash. The thief then threw a dagger into her shoulder for an ongoing 5 damage. Lex decided to cut her losses and double moved to escape successfully. Lex is not a combat fighter, by nature. Lex was the first to arrive at the tower, and used her arcana powers to see the best path and begin climbing.
Crag powered his way across the remaining barges using athletics. He finds his way into a yard and sees 6 guard dogs. He attempts to run across the yard, but the dogs see him and attack, dog piling him. Crag does not want to hurt the dogs but has no choice, and uses Green Flame Hammer to knock them back. Two dogs are killed in the attack as Crag runs to the gate and uses his fire magic to break the lock and escape. It would seem Crag had much more of a moral dilemma harming the dogs than Lex had in ditching the thief. Crag fled the yards and found himself at the base of the tower.
Corax found Rodo, who was picking up unwilling peasants hoping for coins, and paid him to boost him onto the tower. Jamlamin struggled to climb, making three fails before even beginning his climb, which was a luck break, for three fails on the tower results in falling down and taking 10 points of damage for every success accumulated. Crag and Eglan found it smooth sailing to use their strength and athletics to climb with only minor delays. Lex, however, found herself stuck in the middle before falling down to the bottom, rendering her nearly knocked out with only 4 HP remaining. Corax, ever competitive, called down from the tower that he would heal her in exchange for a boost. Lex sent him a bonus +4 to his next roll, and he gave her a free healing surge, plus 12 HP.
Ultimately, Eglan reached the top first. However, in a display of modesty and sportsmanship, declared whomever reached the tower second would be the official winner. No one wanted it more than Corax, who powered his way to the top to clasp hands with Eglan, and the bells rand out. Corax raised his hand in Eglan's and declared victory for, "The heroes of Blood Spot!"
As the winner, Corax received a pair of Sure Foot Boots, 600 gold pieces, and free food and drink for the rest of the festivities. He immediately bought a second shield for Mary Bell Lou, and the poor pony was now at least balanced with burden.
Eglan sends out a message via pigeon and then mingles with the crowds, drumming up press for the Order of Seldrine. Corax mingled and bragged with the towns people and a very drunk Sir Reginald.
Crag was monitoring the bitter Gnome and Helf-Orc when Jamlamin approached and began to express concerns about Corax and whether he might split the prize. He says he has his own reasons for wanting the team, "well equipped," in the future. The two begin discussing fire magic and their past exploits when a guard approaches with an angry man in tow.
The man is the owner of the dogs, demanding Crag's arrest. Crag is faced with a 15 gold fine each for damages. An argument ensues as Crag tries to leave and the guard grabs him. He sets a fire when Lex steps from the shadows and used her powers of suggestion to convince the guard to, "let it go this time, everyone is just tired from the race." The guard relents for an apology, and Crag begrudgingly agrees and pays the fine.
Lex then goes to track down the drunken Reginald to question him about the Lords.
Play notes:
This was an interesting change of pace for us and the unpredictability of the mechanics kept everyone guessing as to who would win. Lex faced combat alone for the first time and I think her lack of experience as a fighter is a lot more apparent when she's alone, as is her ultimate lean to self preservation. While I enjoyed this skill challenge, and hope to see more in the future, it will be nice to at least be fighting as a team again soon. And I look forward to questioning Sir Reginald next week!
Showing posts with label dash of the missive. Show all posts
Showing posts with label dash of the missive. Show all posts
Tuesday, September 9, 2014
Thursday, August 28, 2014
Dash of the Missive: Part One
This week brought the team to the town of Otminster for the Dash of the Missive, a cross city race attracting runners from all over the land.
On the way into town, Jamlamin introduced a moral question to Corax, "If a hunter draws his bow and another steps into his path, is he a murderer?"
The team had differing opinions on the issue, which Jamlamin used to as a metaphor for his chaos magic. Corax was still convinced both men should be at fault, the hunter for not paying better attention and the man for not looking where he was going. Crag brought up that the man may have come from behind a tree, and they all stewed on that for a while.
When they reached Otminster, Quickroot chose to remain outside the town, preferring to spend time alone. "My mind is like my swamp, full of ruins, this town reminds me much of.. another," he said. The team agreed to participate in the race without him while he staid with the horses.
Corax entered the town with much fan fair. He signed up for the race declaring, "Corax, the hero of Blood Spot is here to register!"
The mayor, Sir Reginald, came to great the group and explain the race.
The Dash of the Missive goes across 5 routes: The rooftops of the wealth part of town, the streets of the magic district, Main Street, the poor district alleys, and the rooftops of the poor area. Each racer is given a message to deliver to the top of the tower at the end of the race. The race ends when the first racer finishes.
Our team was competing against a gnome, Gunzunda, who sets traps, a charming street performer, and elf, a guard, and a half-orc.
We began the race with Eglan and Lex facing Orc on Main Street, Jamlamin facing the Elf on the poor rooftops, Crag facing the Street Performer on the rich rooftops, Corax facing the Gnome on the poor streets, and the rich streets unchallenged by the guard.
Eglan maneuvered his way through the crowds at the beginning with ease using his acrobatics and charisma. He was caught in a cluster and couldn't squeeze through the thick rush of people, or push them apart, so he instead decided to jump over them. He made the rest of his way through by using his position as a religious figure to earn enough respect for people to move out of his way. He then reached the second area, the bridge, which was blocked by merchant carts. He did a hand spring over one, used his nature skills to spook the horses of another, but failed to charm the next merchant, and so decided to run along the banisters on the side of the bridge instead.
Corax was quickly confronted by 4 thugs. He used his magic to appear as Death to scare them, which put them off guard. He then used his street smarts to weave around them, trying to shame them for their bad behavior, causing one to run away as he escaped. Corax then reached the second stage, a river of filthy, polluted water, which proved to be a struggle as he took mouthfuls of the gross water. He tried to teleport, but failed, causing him to take on water and loose a turn.
Jamlamin jumped onto the roofs only to be attacked by pigeons. He decided to switch to the poor streets, where he ran into the thugs. He tried to intimidate them by acting crazy, but, they were not afraid and decided to try to rob him. He switched tactics and decided to pretend to be poor and gain their trust, he pushed it too far, however, by trying to turn them on the Elf instead and they attacked. He used thunder leap to escape and switched to Main Street bridge. He then used a combination of diplomacy and intimidation to make his way across the bridge. He made it to the Market Place by convincing the merchants he was an inspector.
Lex struggled to control the crowns on Main Street. She was held up for a long time trying to be heard over the crowds. She finally decided to switch to the wealthy streets around the magic district and used her teleportation ability with Dimension Door, giving her self an extra leap around the angry merchant blocking her path. The streets were filled with magical smoke, so she took ingredients from surrounding shops to fashion a gas mask to endure. She then reached the second stage of the race, the barges. She lied her way onto a boat by telling the man rowing it that she was guaranteed to win if he placed a bet on her. When he decided he couldn't take her any further, she summoned an image of Hongya from the sea to scare him out of the boat. She then began to struggle again failing to leap onto another boat and to intimidate a boatman.
Crag had an easy time of the hot roof on top of the rich houses until reaching then end, when the heat began to slow him. He eventually made his way across to the rigging over the water. He eventually became tired and decided to switch to the barges on the rich street route. He couldn't scare the initial boater, so he used an action point to jump on the boat anyway, and then began to intimidate his way across the barges.
This is where we left off, about half-way through the races.
Play Notes:
This was an nearly entirely skill based night, which was very interesting and required a lot of thought to strategy. Changing paths could cost one a turn of moving, but could prove particularly clever if one knew they had the skills to get through a different path. The race ended with Jamlamin on the lead, but, it's hard to say who the winner will be!
On the way into town, Jamlamin introduced a moral question to Corax, "If a hunter draws his bow and another steps into his path, is he a murderer?"
The team had differing opinions on the issue, which Jamlamin used to as a metaphor for his chaos magic. Corax was still convinced both men should be at fault, the hunter for not paying better attention and the man for not looking where he was going. Crag brought up that the man may have come from behind a tree, and they all stewed on that for a while.
When they reached Otminster, Quickroot chose to remain outside the town, preferring to spend time alone. "My mind is like my swamp, full of ruins, this town reminds me much of.. another," he said. The team agreed to participate in the race without him while he staid with the horses.
Corax entered the town with much fan fair. He signed up for the race declaring, "Corax, the hero of Blood Spot is here to register!"
The mayor, Sir Reginald, came to great the group and explain the race.
The Dash of the Missive goes across 5 routes: The rooftops of the wealth part of town, the streets of the magic district, Main Street, the poor district alleys, and the rooftops of the poor area. Each racer is given a message to deliver to the top of the tower at the end of the race. The race ends when the first racer finishes.
Our team was competing against a gnome, Gunzunda, who sets traps, a charming street performer, and elf, a guard, and a half-orc.
We began the race with Eglan and Lex facing Orc on Main Street, Jamlamin facing the Elf on the poor rooftops, Crag facing the Street Performer on the rich rooftops, Corax facing the Gnome on the poor streets, and the rich streets unchallenged by the guard.
Eglan maneuvered his way through the crowds at the beginning with ease using his acrobatics and charisma. He was caught in a cluster and couldn't squeeze through the thick rush of people, or push them apart, so he instead decided to jump over them. He made the rest of his way through by using his position as a religious figure to earn enough respect for people to move out of his way. He then reached the second area, the bridge, which was blocked by merchant carts. He did a hand spring over one, used his nature skills to spook the horses of another, but failed to charm the next merchant, and so decided to run along the banisters on the side of the bridge instead.
Corax was quickly confronted by 4 thugs. He used his magic to appear as Death to scare them, which put them off guard. He then used his street smarts to weave around them, trying to shame them for their bad behavior, causing one to run away as he escaped. Corax then reached the second stage, a river of filthy, polluted water, which proved to be a struggle as he took mouthfuls of the gross water. He tried to teleport, but failed, causing him to take on water and loose a turn.
Jamlamin jumped onto the roofs only to be attacked by pigeons. He decided to switch to the poor streets, where he ran into the thugs. He tried to intimidate them by acting crazy, but, they were not afraid and decided to try to rob him. He switched tactics and decided to pretend to be poor and gain their trust, he pushed it too far, however, by trying to turn them on the Elf instead and they attacked. He used thunder leap to escape and switched to Main Street bridge. He then used a combination of diplomacy and intimidation to make his way across the bridge. He made it to the Market Place by convincing the merchants he was an inspector.
Lex struggled to control the crowns on Main Street. She was held up for a long time trying to be heard over the crowds. She finally decided to switch to the wealthy streets around the magic district and used her teleportation ability with Dimension Door, giving her self an extra leap around the angry merchant blocking her path. The streets were filled with magical smoke, so she took ingredients from surrounding shops to fashion a gas mask to endure. She then reached the second stage of the race, the barges. She lied her way onto a boat by telling the man rowing it that she was guaranteed to win if he placed a bet on her. When he decided he couldn't take her any further, she summoned an image of Hongya from the sea to scare him out of the boat. She then began to struggle again failing to leap onto another boat and to intimidate a boatman.
Crag had an easy time of the hot roof on top of the rich houses until reaching then end, when the heat began to slow him. He eventually made his way across to the rigging over the water. He eventually became tired and decided to switch to the barges on the rich street route. He couldn't scare the initial boater, so he used an action point to jump on the boat anyway, and then began to intimidate his way across the barges.
This is where we left off, about half-way through the races.
Play Notes:
This was an nearly entirely skill based night, which was very interesting and required a lot of thought to strategy. Changing paths could cost one a turn of moving, but could prove particularly clever if one knew they had the skills to get through a different path. The race ended with Jamlamin on the lead, but, it's hard to say who the winner will be!
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